Friday, 29 August 2025

W2 HW Modular Environmental Creation

Step one: Bring in Manne to establish the scale.





















Step two: Building proxy geo

























Step Three: Create a Material for it. I use the old school fashion half lambert plus Fresnel























Step four: Creat prefabs with Blueprint and build up a simple structure.























Step five: Add more details to the models by beveling edges






















Finally: Show time! I added fog to make depth and blur out the background highlights.



Tuesday, 26 August 2025

Week 01 MEDUSA Team, Medusa Silhouettes design

First, I look for references to support my idea: think of Medusa as a Romani woman. She works as a gardener and has opened a shop that sells plants and statues. I want to make the snake hair to look like her accessories, since she's hidden among normal people.














Then, I start to brainstorm, come up with ideas and test out the shapes. Basically playing around with what I've got.
















After that, I need to finalize these looks.
















Finally, here is the final output. Poses 5, 6, and 7 are created with the help of ChatGPT-5.
























Prove of assets sitting in Perforce:


Sunday, 24 August 2025

Week 01 ZBrush Simple Head

Reference: Eyes and ears





















In-progress: This is a block-out. I have built the overall shape of all facial features and the basic structure of the head.





















Final OutputI have adjusted the facial expression, fixed some structural mistakes, and polished the overall look.


3D Art_Week 03 Modular Environmental Creation Part 2

Adding Boolean Cuts and more details with Multi Cut tool to the beveled shapes. Creating an emissive Material: I clamp the result to control...