Friday, 29 August 2025

W2 HW Modular Environmental Creation

Step one: Bring in Manne to establish the scale.





















Step two: Building proxy geo

























Step Three: Create a Material for it. I use the old school fashion half lambert plus Fresnel























Step four: Creat prefabs with Blueprint and build up a simple structure.























Step five: Add more details to the models by beveling edges






















Finally: Show time! I added fog to make depth and blur out the background highlights.



Tuesday, 26 August 2025

Week 01 MEDUSA Team, Medusa Silhouettes design

First, I look for references to support my idea: think of Medusa as a Romani woman. She works as a gardener and has opened a shop that sells plants and statues. I want to make the snake hair to look like her accessories, since she's hidden among normal people.














Then, I start to brainstorm, come up with ideas and test out the shapes. Basically playing around with what I've got.
















After that, I need to finalize these looks.
















Finally, here is the final output. Poses 5, 6, and 7 are created with the help of ChatGPT-5.
























Prove of assets sitting in Perforce:


Sunday, 24 August 2025

Week 01 ZBrush Simple Head

Reference: Eyes and ears





















In-progress: This is a block-out. I have built the overall shape of all facial features and the basic structure of the head.





















Final Output: I have adjusted the facial expression, fixed some structural mistakes, and polished the overall look.


Common Art Sprint #Final Delivery

 This sprint is all about solving problems and refining the look of the FX.         I have added a function to make the UV rotate from the c...