For the 'F' Stage, I have created a proxy Medusa_Rig which includes all the basic hierarchies. One technique I used is copy weights: I first weight paint without the clothes, then copy the weights onto the clothes, saving me a lot of time. Of course, there is still a lot to improve. For example: adding extra controls for her dress and creating modular animations for her snake hair.
I have also built a reference board for the FXs we might use in our game, including Water, Wind, Interactive sparks and Fire:
This is the perforce proof:
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