At this stage, I am focusing on the medusa character rig. I did spend way too many time on this than I expected, and the rig is still not properly skinned. This rig will be done by next week.
I’ve finished everything in this rig except the leg FK and finger FK. What I really like is how the dress reacts to the leg movement. The dress mostly follows the legs and knees, but there are still controls for the dress supports so I can add extra expression. The dress holders also add a bit of drag, which helps convey weight and gravity in the motion.
Just started on the weight painting process, I can tell these dress holders do their job nicely. I also changed the base of this skeleton to a mocap skeleton for naming convensions.
Perforce Proof:
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