Sunday, 7 September 2025

3D Art_Week 03 Modular Environmental Creation Part 2

Adding Boolean Cuts and more details with Multi Cut tool to the beveled shapes.













Creating an emissive Material: I clamp the result to control it's brightness.














For the rotation blueprint, I added a Sequence node to make different parts of the prefab rotate on their own. I also added a Sin function with Time plus a random float to make the light flow up and down. To add more control, I put the attributes for the Point Light into the Construction Script, so that we can visualize the results without simulating.













Level Blueprints:













Setting Character Movement:














Setting up lighting:













The final render:




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3D Art_Week 03 Modular Environmental Creation Part 2

Adding Boolean Cuts and more details with Multi Cut tool to the beveled shapes. Creating an emissive Material: I clamp the result to control...