Friday, 14 November 2025

Common Art Week 12 - First Bake - 'B' Stage

I added a footstep effect to our main character, “The Rat,” using a Niagara particle system.
I first defined the overall flow and rhythm of the burst timing, then modeled a custom mesh to replace the default sprites. After that, I created a material to introduce color variation and give the effect more visual interest.












To make the effect actually work in gameplay, I added notifications to the character’s animation sequence. These notifies mark the timing of each contact pose and trigger the footstep effect at the correct moment.



















Perforce Proof:


Friday, 7 November 2025

Common Art Week 11 - High Res Meshing - 'C' Stage

 I am out side US and is not able to work much. With the help of our lead, I mostly finished the skinning part of it,. I have added a control pannel besides the character for a more smooth experience in controlling her dress.















Here are some of my skinning outcomes: The dress is now deforming properly














Perforce Proof:



Common Art Week 15 - Final - 'A' Stage

 For this stage I have added The finger rigs and an anti-rotation function for the dress holds. This will largely prevent clipping from happ...