For this stage I have added The finger rigs and an anti-rotation function for the dress holds. This will largely prevent clipping from happening.
Other than that, I also created the Medusa chase mechanic and the Win/Lose UI. I added a Nav Mesh Volume for enemy navigation and used the “AI Move To” node to set the player as Medusa’s target. Once she reaches the player, the player is frozen and a special attack animation plays. After that, a pop-up menu appears, allowing the player to restart or return to the main menu. The same logic is used when the player reaches the exit, except the Win UI will pop up instead.