Monday, 29 September 2025

3DArt W6HW_Simple Crate and Barrel_Part Two

By importing the work from Simple Crate and Barrel_Part One into ZBrush, I was able to add details by sculpting over it.













To simplify my workflow in the future, I set it up with an ID map.














After that, I brought this model into Maya and built a game-res mesh for it.













Next step will be the UVs












Finally, I baked all the maps onto this game-res model in Substance.



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