By importing the work from Simple Crate and Barrel_Part One into ZBrush, I was able to add details by sculpting over it.
To simplify my workflow in the future, I set it up with an ID map.
After that, I brought this model into Maya and built a game-res mesh for it.
Next step will be the UVs
Finally, I baked all the maps onto this game-res model in Substance.
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