First, I imported two skeletal mesh assets: one from the previous rigging assignment, and the other from Mixamo.
After that, I created a ROM animation to demonstrate how the joints work, and imported it along with another animation I found on Mixamo.
By setting up solvers and assigning them the correct IK goals and roots, I was able to retarget the animations onto each other.
Finally, I added an additional "Wave" animation to the skeletal mesh from the previous assignment. The following shows how they look together as a whole.
Perforce Prof:
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