Final rendered MOV Sequence:
These are the reference I used for sculpting stones:
Now here are the outputs:
This is how it looks in Unreal:
Adding Complexity to the Render Sequence:
Nodes used to fade in / fade out:
Movie Render Queue set up:
In the previous sprint, I have faced a lot of challenges. First: the FX will exist through out the whole animation, while I want the FX to ...
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