Here's The final Outcome:
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Common Art Sprint #Final Delivery
This sprint is all about solving problems and refining the look of the FX. I have added a function to make the UV rotate from the c...
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For the 'F' Stage, I have created a proxy Medusa_Rig which includes all the basic hierarchies. One technique I used is copy weights...
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To begin with, I have set up a blend space to control transitions between differen animations: idle; jog and sprint using a variable (BSSpee...
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At this stage, I am focusing on the medusa character rig. I did spend way too many time on this than I expected, and the rig is still not p...
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